Monday, April 20, 2026

Ouija Board Dream Game - Me (White in a dream I think, black in reality), Levon Aronian Nb3 dream

Not the most exhilarating game, but a possible Ba3 (though I remember I was white and it happened on the right side of the board) move came up after a dream I had involving Bh6 where the engine says Bh6 could be played. After playing this game, it reminded me of Levon Aronian's comments about having a real dream where he played Nb3. These two conceptual moves, Ba3, Bh3, Ba6, Bh6, Nb3, Ng3, Nb6, and Ng6 are basically oddball moves. If you see Ba6, historically, it would go back to Bb7 to get the long diagonal (Queen's Indian Defense, Nimzowitsch variation). --- In real life, you have to get up and pee sometimes when you sleep. This is one of those dreams. I was playing a game and in chess tournaments you are allowed to get up from the chess board and look at other games, get something to drink or eat, and go to the restroom if need be. ---- Since I had to pee in the game, I looked at the clock. It tells you how much time you have to make moves and your opponent. In the dream, I had ~6 minutes to make my remaining moves. My opponent had ~4 minutes. So, I figured, I would pee and if I had to, I would blitz out the rest of the moves. I felt I had a winning position. --- After I got up from the board in the dream, someone walked by me and said to me something like, "We were watching the game below, and liked the bishop move." I looked at the board and saw a bishop on the c1 or f8 (more likely) square. My recollection at that time in the dream was that the bishop was on another square and retreated to f8. But then again, maybe it didn't? ---- I knew I was losing time by listening to them and tried to find a restroom so I could pee. These recurring dreams where I can't sufficiently pee makes me wake up in real life, and I never could continue the game. --- Then, I woke up, peed and played chess. What I experienced was unbelievable. The exact bishop move (out of context I admit) wasn't played but could have according to the chess engines. Here is the game. ---- 1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. Ng5 d5 5. exd5 Na5 6. Qe2 Nxc4 7. Qxc4 Qxd5 8. Qxc7 Be7 9. Nc3 Qxg2 10. Rf1 Qxg5 11. b3 Bh3 12. Qxb7 Rd8 13. d4 Qg6 14. Rh1 Rd7 15. Qb8+ Bd8 16. Be3 exd4 17. O-O-O dxe3 18. Rxd7 Nxd7 19. Qxa7 Nf6 20. Qxe3+ Be6 21. Nb5 O-O 0-1 --- As I said, it's nothing special, just an "Anti-Fried Liver" playing the Polerio. In this case, I wasn't white compared to what I recall in my dream, but Stockfish 18 shows Ba3 could have been played instead of Be3. I'll call this the "Ouija Board" game. Also, I ended the real game with ~6 minutes left on my clock, and since they resigned it wasn't continued. Maybe they had to pee in a parallel universe? ---- https://youtube.com/shorts/MwOSLoq8W_0?si=zc-C9ocU38KbqRV7

Wednesday, April 8, 2026

Do you think a student should be taught to "give up the Bishop" early on, or should they learn to "treasure the Bishop" first?

(This is highly edited, if you don't like it, take it up with Garron Noone.) Gemini cites chesspublishing.com as one of their sources? Gemini's question, "Do you think a student should be taught to "give up the Bishop" early on, or should they learn to "treasure the Bishop" first?" ---------------- Chess Publishing.com Nimzo Indian Classical Variation: 5 e4!? - Chess Publishing.com Queen's Indian 4 e3 Finally this month, a nice win by the German GM who suffered so badly in the previous game. Vaganian - Naidits... Chess Publishing.com Show all Why not a Benko Gambit? 5:59 PM The Benko Gambit only happens when White pushes the d-pawn to . Because White played instead, the board is no longer a Benko. Chess.com Chess.com +2 Why this isn't a Benko The Missing Space: A "Benko" relies on White having a pawn on that Black can attack with after the Reversed Sicilian start: Show all I would like to stop this, though it is elucidating, I want to go back to the absolute beginner and beginner discussion. You listed 10 openings. If you remember, and I can tell you if you don't, why did you put Queen's gambit as 3? And then, why did you put King's Indian Defense as 8 instead of having the Nimzo Indian as anywhere in the top 10? I think French Defense before the Caro-Kann is fine, but maybe Caro Kann needs to be pushed to to 11-20 openings beginners should learn. This is a great pivot. Let's look at these through the "Language Learning" lens we established, because the order of these "building blocks" is based on how much new vocabulary a student has to learn to survive. 1. Why the Queen’s Gambit was #3 (The "First Advanced Sentence") In my list, #1 and #2 were e4 and d4 (the "Alphabet"). The Queen's Gambit is #3 because it is the most fundamental way to teach a beginner that pawns are not just for blocking; they are for sacrificing or trading. The Lesson: It teaches the concept of the "Gambit" (even though it’s not a true one) and the fight for the center. Why so early? Because if a beginner only plays the Italian/Ruy Lopez, they think the center must always stay "closed" or "locked." The Queen’s Gambit introduces the idea of c4—the side-blow to the center—which is the "Greeting" of all high-level d4 play. 2. Why KID at #8 and No Nimzo-Indian? (The "Idiom" Problem) This is where the difference between a "Beginner" and a "Club Player" (like you) really shows. The Nimzo-Indian is a "High-Level Idiom": To play the Nimzo, you have to understand the value of the Bishop Pair vs. Pawn Structure (doubled c-pawns). An absolute beginner who gives up a Bishop for a Knight usually does it for the wrong reasons. It’s like trying to teach a student metaphors before they can say "The cat is on the mat." The King's Indian (KID) is a "Template": I put it at #8 because it's a System. You can tell a beginner: "Fianchetto, Castle, and then push e5." Even if they don't understand the deep theory, the moves are easy to memorize to reach a playable middlegame. It teaches them how to play without immediate central pawn contact. 3. French (#5) vs. Caro-Kann (#6) I agree with you that the French feels more "natural" to learn first, but for a specific reason: French Defense: It’s intuitive. You push e6 to support d5. It creates a "Chain." Beginners understand chains easily. Caro-Kann: It's "smarter" (because the Bishop isn't trapped), but it's "weirder." You play c6 to support d5, but then you often move that pawn again to c5 later. To an absolute beginner, that feels like a mistake. Your Suggestion: Pushing the Caro-Kann to 11-20 makes sense if you want to focus on Development first. The Caro-Kann is a "Prophylactic" opening—you're playing to be solid. The French is a "Counter-attacking" opening. Usually, it's better to teach kids/beginners how to punch back (French) before teaching them how to be an unbreakable wall (Caro). Revised "Building Block" Logic If we were to re-rank based on your insight: Italian/Ruy (Direct center) Queen's Gambit (Trading center) French (Supporting center) Sicilian (Asymmetrical center) KID/Fianchetto (Giving up center) Where would you place the Scandinavian ( )? Many teachers put it at #1 for Black because it's only one sentence to learn, but it "breaks" the rule of not moving the Queen early. Is that a "Building Block" or a "Bad Habit"? So, Queen's Gambit is better to learn first instead of the Vienna Gambit? I agree for now, but it is interesting. Why do we switch to the Queenside to teach a gambit? Scandinavian only one sentence? Please explain the joke. Based on our conversation, can you tell me again what the top 10 openings a beginner should learn? I acknowledge absolute beginner should not be addressed here. You can leave it the same 10 openings and in the same order or you can change it. The "Scandi" joke is that for a beginner, the entire opening is just one sentence: "I'm going to hit your pawn, then move my Queen around until I can finish developing." It simplifies the game because it deletes all of White's "theory" (no Ruy, no Italian), but it’s a "bad habit" because it teaches beginners to rely on their Queen too early. Here is the revised Top 10 Openings for a Beginner (the "Next Step" player), re-ordered based on our conversation about building blocks and your insight on structural integrity: The Ruy Lopez (Spanish): We put this at #1 now. As you said, it’s better than the Italian because it teaches long-term pressure and structural respect rather than fishing for a quick "cheapo" win. The Italian Game: Still essential. It’s the "standard greeting." It teaches the value of the weakness and the most natural development ( ). The Queen’s Gambit: We move to the Queenside here because the "gambit" is positional, not tactical. In the Vienna Gambit ( ), you're trying to checkmate. In the Queen's Gambit ( ), you're learning to trade a wing pawn for a center pawn—the most important structural lesson in chess. The French Defense: The best way to learn pawn chains and playing with a "space disadvantage." It’s "Black's fortress." The Sicilian Defense (Open): The "Stallion" introduction. It’s the first time a beginner learns that asymmetry (c-pawn for d-pawn) creates winning chances for both sides. The Queen's Gambit Declined (QGD): This is the "Slav's cousin." It teaches the "Classical" way to meet by being solid and patient. The Four Knights Game: The "Symmetry Lesson." It teaches that if you just copy your opponent, you have to be very careful about who breaks the symmetry first. The King’s Indian Defense (KID): The "System" block. It teaches the Fianchetto and how to attack a king even if you have "no center." The Scandinavian Defense: The "Simplifier." It teaches how to force the game into your own territory from move 1, even if it violates the "don't move the Queen" rule. The Caro-Kann: Pushed to #10 because it’s a "Prophylactic" opening. It’s the most sophisticated of the group—learning that you can be "passive" now to be "better" in the endgame. Why not the Vienna Gambit? The Vienna Gambit is great, but it’s a "Tactical" building block. If the opponent knows the defense, White can get in trouble fast. The Queen's Gambit is a "Strategic" building block. Even if Black knows the best moves, White still has a very solid, professional game. Learning the Queen's Gambit prepares you for the way 2000+ players actually think about the center. Does this order feel like it builds the right "vocabulary" for a player trying to bridge the gap from 1500 to 1800? _________________________________________________ Ok, so why didn't you move the King's Indian Defense so we could include the Nimzo Indian? The reason the Nimzo-Indian gets "benched" in a Beginner Top 10—even while the KID stays—is because of the "Language vs. Concept" problem we discussed. The "System" vs. "The Hyper-Modern Concept" The KID (#8) is a "Template": You can teach a beginner the "moves" of the King's Indian (Fianchetto, Castle, , ) as a script. Even if they don't understand the deep engine evaluation, they have a safe, playable position and a clear "punch" in the center. It’s a System. The Nimzo is a "Debate": The Nimzo-Indian ( __________________________________________________ ) is one of the greatest openings in history, but its building block is "The Trade." You are voluntarily giving up the Bishop pair to create doubled pawns for White. To a beginner, "giving up a Bishop for a Knight" is usually a mistake. To play the Nimzo, you have to understand why a static weakness (doubled pawns) is worth more than a dynamic piece (the Bishop). That is a very "late-stage" building block. Why not swap them? If I move the KID to make room for the Nimzo, I’m removing the student’s only exposure to Hyper-modernism (controlling the center with pieces from a distance) and replacing it with Deep Positional Imbalance. A beginner can "feel" the attack in the King's Indian. A beginner usually "feels" like they are losing in the Nimzo because they gave away their "best" piece. The "11-20" List The Nimzo-Indian is the undisputed #11. It is the very first thing I would teach a player who has mastered the "Basic Vocabulary" and is ready to learn about Imbalances. In the language analogy: KID is like a catchy song you can sing without knowing every word. Nimzo is like a legal contract; if you don't understand the fine print (the pawn structure), you're going to get sued (lose the game). Do you think a student should be taught to "give up the Bishop" early on, or should they learn to "treasure the Bishop" first?